Upon activation, a pod scampers, which may cause chain activation of other pods in the area.Ī pod activates immediately if and only if please verify and correct any of its members at any point in time: sees an XCOM soldier (but the reverse visibility doesn't matter) or a mimic beackon, sees another activated alien, notices a corpse of an alien killed during the mission (but not as the result of air combat), is significantly affected by anybody (direct hit, explosive damage including friendly fire, suppression, holo, etc., but not battle scanner), is shot at and missed. XCOM is aware of every activation, with a close-up scene playing, even if none of the pod aliens are seen by soldiers. Activation can't ever be undone, even if line of sight to XCOM soldiers is completely broken. An exception is drop-in pods, arriving during a mission, which activate immediately upon arrival if they see any XCOM soldier, but may activate or not, randomly, otherwise. The number of aliens on missions is slightly influenced by Alien Resources.Īll pods begin not activated, that is, aliens move or stay together and don't attempt to take cover or shoot XCOM soldiers (though they may shoot civilians, if any). The quantity of aliens in a pod is dependent upon overall Alien Level as well as the total number of aliens on mission pods are rolled randomly and random numbers of aliens are added to said pods until all available units have been assigned. For instance, Mechtoid pods tend to contain several Sectoids, whose Mind Merge ability can empower the Mechtoid with a powerful Psi Shield, while Cyberdisc pods tend to contain Drones which focus on repairing damage dealt to the Cyberdisc conversely, pods led by Thinmen or Sectoids only contain units of the same type as the leader. Pod composition is dependent upon the leader, with leaders tending to contain supporting troopers of the same or lesser type. Later in the game, bosses with noticeably larger models and massive HP pools make an appearance in missions. Learning Chaos Magic Is Confusing (But I Must Keep Going Anyway) Luis S.Pods are typically comprised of one Squad Leader (often possessed with noticeably more stats and perks) & several regular troopers whose type is related to the leader and who have a chance to receive various upgrades dependent upon Alien Level. The 2021 7DRL Challenge Evaluation ProcessĬlick a category score number for details, or the average score for additional comments.Ģ010 - 2011 - 2012 - 2013 - 2014 - 2015 - 2016 - 2017 - 2018 - 2019 - 2020Ībout The Kid Who Stole The Relics Back Vedorīetween The Light And The Dark High Sodium GamesĮscape from Dump Moon Detritus-7 redxaxderĪ Roguelike Where You Fight In Formation MuffiTuffiWuffi Each reviewer used their own personal definition here. Roguelike: 4 means Roguelike, 3 means Roguelike-like, 2 means Not.Scope: Beyond what you think could have been done in seven days.Innovation: Brings something fundamentally new to roguelikes.Fun: If you try any 7DRLs, try this one.Aesthetics: Good looking, excellent controls and UI.Completeness: Bug free, polished game with no features that feel like.The categories are, with description of what a 4 means: Note that these are criticism for the developer to better improve the game - please do not be unduly offended if they are nitpicky or consist of "I got killed by a ferret on the first screen". Specific comments were also written by reviewers. Note that we reserved 5 for "truly excellent" exceptions, so getting a 3 is a worthy accomplishment. Instead, it is a way for you to help select which 7DRLs are likely to have things of interest to you.Įach of the following categories was graded, commonly, from 2 to 4. If you dive in, you will see different reviewers often disagreed on the rankings. This list is not meant to be an authoritative ranking of the games.